Friday, 28 March 2014

Some of my 3DS Max Work

OK so on entering this course in September 2013 I had NO idea about 3D modeling, but through lectures with Dave Pimm and through my own research (and occasionally hitting random buttons) I have managed to get a grip on the basics. Bellow are a few of the things I have made, I have tried to keep the in order of creation


This is my first full mesh, it was from a tutorial in a lecture on how to make a tie advanced from the Star Wars series



Theses are my 5 assets that I made for my first assignment paired with reference material and Poly count




Bellow is a combination of techniques that we learned in one go, how to make cross section assets (trees in the case) for LOD etc, scattering them on a warped plain and alpha texturing (so you can see through the branches of the tree)


This was a lighting rig I made with some of my previous assets imported to test it out 




And most recently this was a quick 300 poly land speeder put together and textured for a demonstration on how to import assets to unity, when making this the only issue I had was that I didn't change the object name away from box 1, other than this the model was a game ready asset with no x view issues. I did however run out of time texturing hence the funny black and blue crosses on the engines.






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