Tuesday, 18 March 2014

Iterating Ancient Games

Hi, So a little while ago now we were asked to iterate one of the ancient games we had been studying in our critical games studies module. I'm not 100% sure on what I am allowed to put due to most of the material being used within my actual assignment so for now I am just putting up an extract which explains the game and its rules etc.

"For my ancient game I chose Tablut which is a game that Swedish botanist Carolus Linnaeus witnessed being played in Lapland in 1732. He then reported the rules in his diary. H J R Murry noticed similarities between this game and hnefatafl, a game played, according to Murray, before 400AD in Scandinavia.
Tablut simulates a battle between Swedes and Muscovite's. The Swedes are defending and represented by white pieces in the middle of the board. The Swedes include a king piece bearing a cross and starting in the centre. The Muscovite's are attacking and represented with black pieces and start on the outside of the board as shown below.



The rules of the game according to Linnaeus are as follows:
Starting with black, each player in turn moves one of his pieces. Pieces can move any number of squares horizontally of vertically (similar to a took in chess) and may not jump over or land on other pieces. No piece except the king can occupy the ventral square known as the konakis (throne), but piece can pass through the throne when it is empty.
A player captures an opposing piece by sandwiching an opposing piece between two of his or her pieces horizontally or vertically. This is true for all attackers and defenders except the king, who is taken by being surrounded on all four sides. A piece that moves itself into a sandwich of opposing pieces however is not captured.
The defending side wins the game by getting the king to one of the vacant edge squares of the board. When the king has a clear path to an empty edge, the defending player announces "raichi" or "check" in the same way that "check" would be announced in chess when the king can be taken. If the king has a clear path to two different edges of the board, the defending player announces "tuichi" or "check mate", again in much the same way as when playing Chess. In Linnaeus version the king can be taken the surrounded on three sides when the forth side is the throne. In this case the throne is used as a wild card in lieu of the forth attacking piece.

I will update this with my full paper on the iterations to this game as soon as I receive my mark back.

1 comment:

  1. There are differences of opinion regarding the King's destination: Linnaeus suggests the King has to reach the edge of the board, but this tends to favour white. However, it has been found that if the King's exit is one of the corner squares (ie not the attackers' base squares), the game is more evenly balanced.

    Sten Helmfrid offers some discussion here: http://hem.bredband.net/b512479/.

    Damian Walker of Cyningstan has posted some interesting comments on Tom Kedik's blog regarding king-capture, and further discussion can be found on the hnefetafl forum, here: http://aagenielsen.dk/hnefataflforum/

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