Friday, 21 February 2014

City Slider

Hello Again

This time I thought I'd spend a little time showing you my assignment for Scripting. The assignment was to create a small game with the core mechanic being either pushing sliding jumping or collecting. I chose sliding and fell upon a puzzle game that would see the played sliding city block around the screen to try and get the small building to the end zone. The assignment was not about the art (thankfully) but the actual coding behind it. Considering that I knew nothing of scripting and Flash AS3 when I undertook this (and I was struggling to learn anything to do with it) I feel the game to have come out quite well. there are some fundamental flaws such as blocks moving irregularly under certain circumstances however I now know how to correct them for future games. I spend about three 16 Hour nights on it along with a handful of extra hours across several days. You can play the game here: http://www.waterfrontgames.com/game/index/94
Feel free to leave comments but I do know that its broken and most of the issues (music is one part so if you cant take it turn your speakers off...... sorry)

Semester 1 Group Project


Hi There

In my first semester at UCS Computer Games Design we had to create a game with a team of individuals, two first years and one (or in our case two) second years. The game itself highlighted a lot of issues that can arise during development of a game, many of which I have taken forward with me to my new project. The game went through several iterations before arriving at the final build. A lot of the features we wanted to put in were left out due to time constraints so this time round we are trying to keep the game to its core and only if we are happy with the entire game will we test different additions and look to implement them into the game. Our team members were Seb, Myself, Mike and Chris. I was responsible for character design and animation as well as composing the different menu screens and instructional screens.

Play the game at http://www.waterfrontgames.com/game/index/92

again please feel free to comment and leave any feedback.

Bibliography

For my course I have been asked to provide a bibliography incorporating some of the reading I have done for my course (as this is a vital part of university standard work such as essays) The bibliography should be in the Harvard format. So with that, here is my bibliography:

Schell,J (2008) The art of game design: a book of lenses. Amsterdam; London: Morgan Kaufmann.

Brathwaite,B. and Schreiber, I. (2008) Challenges for game designers. Boston: Charles River Media/Cengage

Kline, N, 2014. Doom: Scarydarkfast is a Book You Need [Review], Geekadelphia. [ONLINE] Available at http://www.geekadelphia.com/2014/01/03/doom-scardarkfast-is-a-book-you-need-review/. [Accessed 22 February 2014]

Apperley, T. and Jayemanne, D. (2012). Game studies' material turn. Westminster Papers in Communication and Culture. 9(1) p5-25.






Global Games Jam 2014

Hello There

It has been a while since I have posted on my blog, this is due to Christmas, Deadlines and generally getting back into the flow of things. Anyway now that is out of the way, here is the first of a handful of posts from my course and various other related things from the previous month and a half that I've missed out on (and dome extras which I missed the first time around)

So back in January (2014) UCS was host to the Global Games Jam (GGJ). quite a few people came along for the event this year and I have to say it was great fun. For anybody who is unaware of what a Games Jam is, it's an event in which you have a very short amount of time to create a game from scratch, usually conforming to a theme of some kind. This is not just limited to computer games but non-digital games also.
The GGJ was 48 hours with the theme of "We don't see things as they are, we see them as we are" This can be interpreted in any way we see fit.

In my team there was myself, Alaric and Hannah. We decided on an element based game where we had 4 elements (Ice, Fire, Wind, Rock) and each would be strong against one and weak against another. Alaric was on the code as we decided to create the game using Flash CS6, Hannah was on Character Design and I was on effects (that unfortunately didn't make it into the final build) the level art and the animations.

I was happy with the game that we came up with especially considering it was a working game, however I would have liked to spend longer tweaking the pace of the game and also balancing the enemy's with attacks (and of course putting my weather and fire stage effects in)

The final game after the 48 hours can be found at http://www.waterfrontgames.com/game/index/93

CoH stands for Choose one Hannah as it was something we all shouted when Rob was collecting game names.

Please feel free to leave comments on the game as there is no such thing as bad feedback :)